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Wo Long: Fallen Dynasty was showcased at Gamescom 2022, where, in addition to a new trailer, we also learned that the launch is still planned for early 2023. But we at Gamereactor wanted to go a little further and decided to interview Team Ninja, where producers Fumihiko Yasuda and Masaaki Yamagiwa (who also produced Bloodborne) answered our questions.
Among other things, we were interested in knowing what elements they would take from Nioh and introduce into Wo Long, and what new elements would make the game stand on its own two feet and stand out from the crowd. Team Ninja wanted to focus on the fact that the change of location from Japan to China means profound changes in the plot and that by exchanging the samurai fighting style with the fluid movement of Chinese martial arts, they get a unique feel. This will not only be conveyed through the design of the weapons, but will permeate the entire plot. They said:
“In the beginning, with the Nioh series in general, we’re seeing samurai fighting, samurai-based action, right? And this time we want to focus on Chinese martial arts, right? So that’s the big focus here, and so the action, specifically the action is what’s going to be the biggest differentiating factor.
Unlike the Nioh series, in Wo Long you won’t transform into a Yokai or a demon or anything like that. That’s not the focus here, but you’re going to have divine beasts that you can use and summon in the game, right? So that’s going to be one of the aspects, not of transformation, but of summoning, that brings another element of fantasy to the game.”
And it doesn’t sound completely crazy, or what you say?
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